1. Teams may consist of any number of players.

2. Rounds 1, 3, and 5 answer sheets shall be due sixty (60) seconds after the conclusion of the repeat of the final question of said round for scoring. Teams who turn in their answer sheet after sixty seconds may be subject to a zero score for that round. Answers may not be changed once an answer sheet has been submitted for scoring. Rounds 2, 4, and the Whirlwind Challenge are all due in their respective and normal game-play time frames of 15, 10 and 5 minutes, respectively.

3. In the case that multiple answers are written for any portion of a question, the first answer shall be taken as the intended one. Teams will not be penalized for writing more words than necessary for any question.

4. In order to get credit for an answer, team’s answers must contain more than half of the correct answer. For example: if “(I Hate) Everything About You” is the correct answer for a question, Everything About You is an acceptable, credit-worthy answer because three of the five words were submitted. I Hate would not receive credit as it is less than half. Submitting 50% of the words in an answer does not qualify as credit-worthy.

5. Abbreviations and/or nicknames for anything will not be acceptable answers and will not receive credit. Full names and words must be used in all instances for full credit.

6. Demonstrative adjectives: “The” and “A’ shall not count in the overall word count of any answer. For instance: you will get full credit for writing “Vampire Diaries,” when answering a question about the TV Show on The CW. “The” does not count toward word count.

7. Spelling will not count unless otherwise noted elsewhere in a set of instructions for a specific round. However, the host of that night’s game of Trivia Goodness reserves all rights to make final judgment call on whether an answer garners credit or not.

8. Teams will be given a standard set of answer sheets (instruction sheet, rounds 1, 3, & 5, two sheets of scrap paper) and one pen. No other outside materials may be used during game play including, but not limited to additional pens, printed materials, scrap paper, etc.

9. While Trivia Goodness will not confiscate phones during the game, we will ask you to make sure it is off the table during game play so as not to leave any doubt to the integrity of the game. If the host determines a round has been compromised due to outside information, the host may score that team’s round at zero points.

10. Game Play shall consist of a normal, six-round game that consists of one bonus question posted at noon on Friday December 18, 2015 and worth 50 points for a correct answer/25 points for an incorrect answer, three spoken word rounds (1, 3, 5 worth 60 points each at 10 points possible over six questions), two ‘Group Activity’ rounds worth a possible 100 points each and the final round whirlwind challenge worth between 100 and 150 points. Each team will receive one Group Activity sheet.

11. Teams will be allowed one flashlight for use during game play if they so choose.

12. The host of your specific day and date of Trivia Goodness reserves the right to change these rules at any point in time and for any reason and retains final say in all rules interpretations.